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Game Design: Theory and Practice (2nd Edition) (Wordware Game Developer's Library)

Author Richard Rouse

Format Paperback

Publisher Jones & Bartlett Publishers

Category Software and Programming

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In the second edition to the acclaimed Game Design: Theory & Practice, designer Richard Rouse III balances a discussion of the essential concepts behind game design with an explanation of how you can implement them in your current project. Detailed analysis of successful games is interwoven with concrete examples from Rouse?s own experience. This second edition thoroughly updates the popular original with new chapters and fully revised text. * Follow the entire game development process, from brainstorming a game idea and establishing the focus to getting the gameplay working and playtesting. * Learn the techniques of top game designers through in-depth interviews: Doug Church, Thief, System Shock, Ultima Underworld Chris Crawford, Balance of Power, Eastern Front (1941) Ed Logg, Asteroids, Centipede, Gauntlet Jordan Mechner, Prince of Persia, Karateka, The Last Express Sid Meier, Civilization, Pirates!, Railroad Tycoon, Gettysburg! Steve Meretzky, The Hitchhiker?s Guide to the Galaxy, Planetfall, Zork Zero Will Wright, SimCity, The Sims * Learn how to most effectively document your game ideas. Includes the full design document for the action-horror game The Suffering.

Authors

Richard Rouse

Additional Info

  • Publisher: Jones & Bartlett Publishers
  • Format: Paperback
  • ISBN: 9781556229121

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